For those of you considering using MPF or other software frameworks as part of your pinball project here are a few links that I found helpful.
Checkout episodes 76 to 78 for a in-depth overview MPF:
- How MPF came to be
- Our approach to pinball software
- “Programming” with config files versus “real” code (more on that here)
- What’s new in MPF 0.30
- A walk-through of how you implement game logic into MPF
- Our long-term vision
http://www.stitcher.com/podcast/boom-go-pinball-podcast
Also of interest to self-builders is Episode 70
‘ A few weeks ago, Adam did a 2-hour show with Dan Lyon (a.k.a. “curbfeeler”), who’s creating Pin*Bot 2.0 using a P-ROC with Michael Ocean’s and Josh Kugler’s PyProcGameHD+SkeletonGame. It’s a great show and always cool to hear another story from someone creating their own game.’
Alternative pinball frameworks and simulation:
I missed the Pinball Labs Kickstarter earlier this year: https://www.kickstarter.com/projects/1820215579/pinball-labs?ref=discovery
But the initial work on this has been shared at:
https://github.com/tmek/PinballEventProtocol
Here’s a pinball simulator based on Unreal Engine 4: